GPU-Accelerated Coverage
0.1.0
Compute coverage tours for known environment with articulated objects on GPU
Main Page
Namespaces
Classes
Files
Class List
Class Index
Class Hierarchy
Class Members
All
Functions
Variables
Typedefs
Enumerations
Enumerator
Related Functions
a
b
c
d
e
f
g
h
i
l
m
n
o
p
r
s
t
u
v
w
~
Here is a list of all documented class members with links to the class documentation for each member:
- m -
makePanoramaCamera() :
gpu_coverage::Scene
mat :
gpu_coverage::Image
material :
articulation::shader::visual_texture::FragmentShader
,
articulation::shader::visual_texture::VertexShader
Material() :
gpu_coverage::Material
material :
gpu_coverage::Mesh
materialAmbient :
gpu_coverage::LocationsMaterial
materialDiffuse :
gpu_coverage::LocationsMaterial
Materials :
gpu_coverage::Scene
materials :
gpu_coverage::Scene
materialShininess :
gpu_coverage::LocationsMaterial
materialSpecular :
gpu_coverage::LocationsMaterial
maxCameraHeight :
gpu_coverage::RobotSceneConfiguration
Mesh() :
gpu_coverage::Mesh
meshes :
gpu_coverage::Node
Meshes :
gpu_coverage::Scene
meshes :
gpu_coverage::Scene
meshId :
gpu_coverage::Bone
minCameraHeight :
gpu_coverage::RobotSceneConfiguration
model_matrix :
articulation::shader::visual_texture::VertexShader
modelMatrix :
gpu_coverage::CoordinateAxes
,
gpu_coverage::LocationsMVP
mvp :
gpu_coverage::LocationsMVP
Generated by
1.8.11