GPU-Accelerated Coverage
0.1.0
Compute coverage tours for known environment with articulated objects on GPU
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Here is a list of all documented class members with links to the class documentation for each member:
- c -
camera :
gpu_coverage::Renderer
,
gpu_coverage::VisibilityRenderer
cameraLocalTransform :
gpu_coverage::RobotSceneConfiguration
CameraOrtho() :
gpu_coverage::CameraOrtho
CameraPanorama() :
gpu_coverage::CameraPanorama
CameraPerspective() :
gpu_coverage::CameraPerspective
cameraPosition :
gpu_coverage::RobotSceneConfiguration
cameras :
gpu_coverage::Node
,
gpu_coverage::Scene
Cameras :
gpu_coverage::Scene
Channel() :
gpu_coverage::Channel
channels :
gpu_coverage::Animation
,
gpu_coverage::Node
,
gpu_coverage::Scene
Channels :
gpu_coverage::Scene
children :
gpu_coverage::Node
clipFar :
gpu_coverage::CameraOrtho
,
gpu_coverage::CameraPerspective
clipNear :
gpu_coverage::CameraOrtho
,
gpu_coverage::CameraPerspective
code :
gpu_coverage::GLException
COLOR :
gpu_coverage::Renderer
,
gpu_coverage::VisibilityRenderer
COLORTEXTURE :
gpu_coverage::VisibilityRenderer
Config() :
gpu_coverage::Config
constant :
gpu_coverage::RobotSceneConfiguration::ArticulationCost
CoordinateAxes() :
gpu_coverage::CoordinateAxes
coordinateAxes :
gpu_coverage::Renderer
costArticulation :
gpu_coverage::RobotSceneConfiguration
costCameraHeightChange :
gpu_coverage::RobotSceneConfiguration
costDistance :
gpu_coverage::RobotSceneConfiguration
count :
gpu_coverage::RobotSceneConfiguration
COUNTER :
gpu_coverage::VisibilityRenderer
countPixels :
gpu_coverage::VisibilityRenderer
createdTextureObject :
gpu_coverage::Texture
createShader() :
gpu_coverage::AbstractProgram
createTextureObject() :
gpu_coverage::Texture
CUBE :
gpu_coverage::Config
curPbo :
gpu_coverage::VisibilityRenderer
CYLINDRICAL :
gpu_coverage::Config
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1.8.11