GPU-Accelerated Coverage  0.1.0
Compute coverage tours for known environment with articulated objects on GPU
RandomSearchTask.h
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30 
31 #ifndef INCLUDE_ARTICULATION_RANDOMSEARCHTASK_H_
32 #define INCLUDE_ARTICULATION_RANDOMSEARCHTASK_H_
33 
34 #include <gpu_coverage/AbstractRenderer.h>
35 #include <gpu_coverage/AbstractTask.h>
36 #include <gpu_coverage/Scene.h>
37 #include <gpu_coverage/RobotSceneConfiguration.h>
38 #include <vector>
39 
40 namespace gpu_coverage {
41 
42 class VisibilityRenderer;
43 class CostMapRenderer;
44 class BellmanFordXfbRenderer;
45 class Renderer;
46 
48 public:
49  RandomSearchTask(Scene * const scene, const size_t threadNr, SharedData * const sharedData,
50  const size_t numIterations, const size_t numArticulationConfigs, const size_t numCameraPoses);
51  virtual ~RandomSearchTask();
52 
53  virtual void run();
54  static void allocateSharedData();
55  static void freeSharedData();
56 
57 protected:
58  Scene * const scene;
59  const size_t numIterations, numArticulationConfigs, numCameraPoses, numArticulations;
60 
61  Texture * costmapTexture;
62  Node * cameraNode;
63  CostMapRenderer * costmapRenderer;
64  BellmanFordXfbRenderer * bellmanFordRenderer;
65  VisibilityRenderer * visibilityRenderer;
66  Renderer * renderer;
67 
68  GLuint targetTexture[20];
69  size_t numTargetTextures;
70  std::vector<glm::vec3> targetPoints;
71 
72  struct TaskSharedData {
73  // shared across processes, no pointers or dynamic memory here!
74  RobotSceneConfiguration currentConfiguration;
75  RobotSceneConfiguration bestConfiguration;
76  float bestEval;
77  bool finished;
78  };
79  static TaskSharedData *taskSharedData;
80 
81 };
82 
83 } /* namespace gpu_coverage */
84 
85 #endif /* INCLUDE_ARTICULATION_RANDOMSEARCHTASK_H_ */
Renderer for rendering a 3D scene using textures and materials.
Definition: Renderer.h:44
Abstract superclass for parallel tasks.
Definition: AbstractTask.h:59
SharedData *const sharedData
Task synchronization objects.
Definition: AbstractTask.h:105
Shared data for parallel tasks.
Definition: AbstractTask.h:43
Definition: BellmanFordXfbRenderer.h:40
Scene graph corresponding to Assimp&#39;s aiScene.
Definition: Scene.h:59
Scene graph node, corresponding to Assimp&#39;s aiNode.
Definition: Node.h:52
const size_t threadNr
Thread number.
Definition: AbstractTask.h:103
Definition: RandomSearchTask.h:47
Texture object.
Definition: Texture.h:46
Definition: AbstractCamera.h:41
virtual void run()
Method doing the main work of the task.
Represents a combined configuration of the robot and the articulation objects.
Definition: RobotSceneConfiguration.h:45
Definition: CostMapRenderer.h:40
Definition: RandomSearchTask.h:72
Determines regions visible from a given camera pose and marks the regions as observed on the texture...
Definition: VisibilityRenderer.h:45