GPU-Accelerated Coverage  0.1.0
Compute coverage tours for known environment with articulated objects on GPU
UtilityMapSystematicTask.h
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30 
31 #ifndef INCLUDE_ARTICULATION_UTILITYMAPSYSTEMATICTASK_H_
32 #define INCLUDE_ARTICULATION_UTILITYMAPSYSTEMATICTASK_H_
33 
34 #include <gpu_coverage/AbstractTask.h>
35 #include <gpu_coverage/Scene.h>
36 
37 #include <opencv2/core/core.hpp>
38 #include <opencv2/highgui/highgui.hpp>
39 
40 namespace gpu_coverage {
41 
42 class VisibilityRenderer;
43 class CostMapRenderer;
44 class BellmanFordXfbRenderer;
45 class BellmanFordRenderer;
46 class Renderer;
47 
49 public:
50  UtilityMapSystematicTask(Scene * const scene, const size_t threadNr,
51  SharedData * const sharedData, const size_t& startFrame, const size_t& endFrame);
52  virtual ~UtilityMapSystematicTask();
53  virtual void run();
54 
55 protected:
56  Scene * const scene;
57  CostMapRenderer * costmapRenderer;
58  BellmanFordXfbRenderer * bellmanFordRenderer;
59  VisibilityRenderer * visibilityRenderer;
60  Renderer * renderer;
61  Node * cameraNode;
62 
63  const size_t startFrame;
64  const size_t endFrame;
65 
66  cv::VideoWriter *outputVideo;
67  const bool debug;
68 };
69 
70 } /* namespace gpu_coverage */
71 
72 #endif /* INCLUDE_ARTICULATION_UTILITYMAPSYSTEMATICTASK_H_ */
Renderer for rendering a 3D scene using textures and materials.
Definition: Renderer.h:44
Abstract superclass for parallel tasks.
Definition: AbstractTask.h:59
Definition: UtilityMapSystematicTask.h:48
SharedData *const sharedData
Task synchronization objects.
Definition: AbstractTask.h:105
Shared data for parallel tasks.
Definition: AbstractTask.h:43
Definition: BellmanFordXfbRenderer.h:40
Scene graph corresponding to Assimp&#39;s aiScene.
Definition: Scene.h:59
Scene graph node, corresponding to Assimp&#39;s aiNode.
Definition: Node.h:52
const size_t threadNr
Thread number.
Definition: AbstractTask.h:103
virtual void run()
Method doing the main work of the task.
Definition: AbstractCamera.h:41
Definition: CostMapRenderer.h:40
Determines regions visible from a given camera pose and marks the regions as observed on the texture...
Definition: VisibilityRenderer.h:45