GPU-Accelerated Coverage  0.1.0
Compute coverage tours for known environment with articulated objects on GPU
HillclimbingTask.h
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30 
31 #ifndef INCLUDE_ARTICULATION_HILLCLIMBINGTASK_H_
32 #define INCLUDE_ARTICULATION_HILLCLIMBINGTASK_H_
33 
34 #include <gpu_coverage/AbstractRenderer.h>
35 #include <gpu_coverage/AbstractTask.h>
36 #include <gpu_coverage/Scene.h>
37 #include <gpu_coverage/RobotSceneConfiguration.h>
38 #include <vector>
39 
40 #define WRITE_VISUALIZATION_DATA true
41 
42 namespace gpu_coverage {
43 
44 class VisibilityRenderer;
45 class CostMapRenderer;
46 class BellmanFordXfbRenderer;
47 class PanoRenderer;
48 class PanoEvalRenderer;
49 class Renderer;
50 
52 public:
53  HillclimbingTask(Scene * const scene, const size_t threadNr, SharedData * const sharedData);
54  virtual ~HillclimbingTask();
55 
56  virtual void run();
57  static void allocateSharedData();
58  static void freeSharedData();
59 
60 protected:
61  Scene * const scene;
62  const size_t numIterations, numArticulations;
63 
64  Texture * costmapTexture;
65  Node * cameraNode;
66  CostMapRenderer * costmapRenderer;
67  BellmanFordXfbRenderer * bellmanFordRenderer;
68  VisibilityRenderer * visibilityRenderer;
69 #ifdef WRITE_VISUALIZATION_DATA
70  Renderer * renderer;
71 #endif
72  PanoRenderer * panoRenderer;
73  PanoEvalRenderer * panoEvalRenderer;
74 
75  std::vector<GLuint> targetTextures;
76  std::vector<std::string> targetNames;
77 
78  struct Configuration {
79  glm::mat4x4 cameraTransform;
80  size_t frame;
81  GLuint count;
83  : frame(0), count(0) {
84  }
85  };
86 
87  struct TaskSharedData {
88  // shared across processes, no pointers or dynamic memory here!
89  RobotSceneConfiguration currentConfiguration;
90  RobotSceneConfiguration bestConfiguration;
91  float bestEval;
92  bool finished;
93  };
94  static TaskSharedData *taskSharedData;
95 };
96 
97 } /* namespace gpu_coverage */
98 
99 #endif /* INCLUDE_ARTICULATION_HILLCLIMBINGTASK_H_ */
Renderer for rendering a 3D scene using textures and materials.
Definition: Renderer.h:44
Abstract superclass for parallel tasks.
Definition: AbstractTask.h:59
Definition: PanoRenderer.h:43
Definition: HillclimbingTask.h:78
SharedData *const sharedData
Task synchronization objects.
Definition: AbstractTask.h:105
Definition: HillclimbingTask.h:87
Shared data for parallel tasks.
Definition: AbstractTask.h:43
Definition: BellmanFordXfbRenderer.h:40
Scene graph corresponding to Assimp&#39;s aiScene.
Definition: Scene.h:59
Scene graph node, corresponding to Assimp&#39;s aiNode.
Definition: Node.h:52
const size_t threadNr
Thread number.
Definition: AbstractTask.h:103
Texture object.
Definition: Texture.h:46
Definition: AbstractCamera.h:41
Represents a combined configuration of the robot and the articulation objects.
Definition: RobotSceneConfiguration.h:45
Definition: PanoEvalRenderer.h:42
Definition: HillclimbingTask.h:51
Definition: CostMapRenderer.h:40
virtual void run()
Method doing the main work of the task.
Determines regions visible from a given camera pose and marks the regions as observed on the texture...
Definition: VisibilityRenderer.h:45