This is the complete list of members for gpu_coverage::CameraPerspective, including all inherited members.
AbstractCamera(const size_t id, const std::string &name, Node *const node) | gpu_coverage::AbstractCamera | |
aspect | gpu_coverage::CameraPerspective | protected |
CameraPerspective(const aiCamera *const camera, size_t id, Node *const node) | gpu_coverage::CameraPerspective | |
CameraPerspective(size_t id, const std::string &name, Node *const node, const float horFOV, const float aspect, const float clipNear, const float clipFar) | gpu_coverage::CameraPerspective | |
clipFar | gpu_coverage::CameraPerspective | protected |
clipNear | gpu_coverage::CameraPerspective | protected |
getId() const | gpu_coverage::AbstractCamera | inline |
getName() const | gpu_coverage::AbstractCamera | inline |
getNode() const | gpu_coverage::AbstractCamera | inline |
getProjectionMatrix() const | gpu_coverage::AbstractCamera | inline |
horFOV | gpu_coverage::CameraPerspective | protected |
id | gpu_coverage::AbstractCamera | protected |
name | gpu_coverage::AbstractCamera | protected |
node | gpu_coverage::AbstractCamera | protected |
projectionMatrix (defined in gpu_coverage::AbstractCamera) | gpu_coverage::AbstractCamera | protected |
setViewProjection(const LocationsMVP &locationsMVP, std::vector< glm::mat4 > &view) const | gpu_coverage::AbstractCamera | virtual |
toDot(FILE *dot) const | gpu_coverage::CameraPerspective | virtual |
~AbstractCamera() | gpu_coverage::AbstractCamera | virtual |
~CameraPerspective() | gpu_coverage::CameraPerspective | virtual |