GPU-Accelerated Coverage
0.1.0
Compute coverage tours for known environment with articulated objects on GPU
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This is the complete list of members for gpu_coverage::AbstractCamera, including all inherited members.
AbstractCamera(const size_t id, const std::string &name, Node *const node) | gpu_coverage::AbstractCamera | |
getId() const | gpu_coverage::AbstractCamera | inline |
getName() const | gpu_coverage::AbstractCamera | inline |
getNode() const | gpu_coverage::AbstractCamera | inline |
getProjectionMatrix() const | gpu_coverage::AbstractCamera | inline |
id | gpu_coverage::AbstractCamera | protected |
name | gpu_coverage::AbstractCamera | protected |
node | gpu_coverage::AbstractCamera | protected |
projectionMatrix (defined in gpu_coverage::AbstractCamera) | gpu_coverage::AbstractCamera | protected |
setViewProjection(const LocationsMVP &locationsMVP, std::vector< glm::mat4 > &view) const | gpu_coverage::AbstractCamera | virtual |
toDot(FILE *dot) const =0 | gpu_coverage::AbstractCamera | pure virtual |
~AbstractCamera() | gpu_coverage::AbstractCamera | virtual |