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GPU-Accelerated Coverage
0.1.0
Compute coverage tours for known environment with articulated objects on GPU
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This is the complete list of members for articulation::shader::pano::VertexShader, including all inherited members.
| layout(location=0) in vec3 vertex_positionIn (defined in articulation::shader::pano::VertexShader) | articulation::shader::pano::VertexShader | |
| layout(location=1) in vec3 vertex_colorIn (defined in articulation::shader::pano::VertexShader) | articulation::shader::pano::VertexShader | |
| layout(location=2) in vec2 vertex_texIn (defined in articulation::shader::pano::VertexShader) | articulation::shader::pano::VertexShader | |
| layout(location=3) in vec3 vertex_normalIn (defined in articulation::shader::pano::VertexShader) | articulation::shader::pano::VertexShader | |
| main() (defined in articulation::shader::pano::VertexShader) | articulation::shader::pano::VertexShader | inline |
| vertex_color (defined in articulation::shader::pano::VertexShader) | articulation::shader::pano::VertexShader | |
| vertex_normal (defined in articulation::shader::pano::VertexShader) | articulation::shader::pano::VertexShader | |
| vertex_texcoord (defined in articulation::shader::pano::VertexShader) | articulation::shader::pano::VertexShader |
1.8.11