GPU-Accelerated Coverage  0.1.0
Compute coverage tours for known environment with articulated objects on GPU
VideoTask.h
1 /*
2  * Copyright (c) 2018, Stefan Osswald
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are met:
7  *
8  * * Redistributions of source code must retain the above copyright notice, this
9  * list of conditions and the following disclaimer.
10  *
11  * * Redistributions in binary form must reproduce the above copyright notice,
12  * this list of conditions and the following disclaimer in the documentation
13  * and/or other materials provided with the distribution.
14  *
15  * * Neither the name of the copyright holder nor the names of its
16  * contributors may be used to endorse or promote products derived from
17  * this software without specific prior written permission.
18  *
19  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
20  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
22  * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
23  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
25  * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
26  * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
27  * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29  */
30 
31 #ifndef INCLUDE_ARTICULATION_VIDEOTASK_H_
32 #define INCLUDE_ARTICULATION_VIDEOTASK_H_
33 
34 #include <gpu_coverage/AbstractRenderer.h>
35 #include <gpu_coverage/AbstractTask.h>
36 #include <gpu_coverage/Scene.h>
37 
38 #include <opencv2/core/core.hpp>
39 #include <opencv2/highgui/highgui.hpp>
40 
41 #include <vector>
42 
43 namespace gpu_coverage {
44 
45 class VideoTask: public AbstractTask {
46 public:
47  VideoTask(Scene * const scene, const size_t threadNr, SharedData * const sharedData, const size_t startFrame,
48  const size_t endFrame);
49  virtual ~VideoTask();
50 
51  virtual void run();
52 
53 protected:
54  Scene * const scene;
55  const size_t startFrame;
56  const size_t endFrame;
57  const size_t captureFrame;
58  const bool writeVideo;
59 
60  typedef std::vector<AbstractRenderer*> Renderers;
61  Renderers renderers;
62  Texture * costmapTexture;
63 
64  int pbufferWidth, pbufferHeight, panoWidth, panoHeight;
65  cv::Mat mat, flip, panoMat, panoFlip;
66  cv::VideoWriter *outputVideo, *outputCubemapVideo;
67  GLuint panoTexture;
68 
69 };
70 
71 } /* namespace gpu_coverage */
72 
73 #endif /* INCLUDE_ARTICULATION_VIDEOTASK_H_ */
Abstract superclass for parallel tasks.
Definition: AbstractTask.h:59
virtual void run()
Method doing the main work of the task.
SharedData *const sharedData
Task synchronization objects.
Definition: AbstractTask.h:105
Shared data for parallel tasks.
Definition: AbstractTask.h:43
Scene graph corresponding to Assimp&#39;s aiScene.
Definition: Scene.h:59
const size_t threadNr
Thread number.
Definition: AbstractTask.h:103
Texture object.
Definition: Texture.h:46
Definition: AbstractCamera.h:41
Definition: VideoTask.h:45