GPU-Accelerated Coverage  0.1.0
Compute coverage tours for known environment with articulated objects on GPU
AbstractCamera.h
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30 
31 #ifndef INCLUDE_ARTICULATION_ABSTRACTCAMERA_H_
32 #define INCLUDE_ARTICULATION_ABSTRACTCAMERA_H_
33 
34 #include <gpu_coverage/Programs.h>
35 #include <gpu_coverage/Node.h>
36 #include <cstdio>
37 #include <glm/detail/type_mat4x4.hpp>
38 #include <vector>
39 #include <string>
40 
41 namespace gpu_coverage {
42 
49 public:
56  AbstractCamera(const size_t id, const std::string& name, Node * const node);
60  virtual ~AbstractCamera();
61 
71  virtual void setViewProjection(const LocationsMVP& locationsMVP, std::vector<glm::mat4>& view) const;
72 
77  virtual void toDot(FILE *dot) const = 0;
78 
83  inline const glm::mat4x4& getProjectionMatrix() const {
84  return projectionMatrix;
85  }
86 
91  inline const size_t& getId() const {
92  return id;
93  }
94 
102  inline const std::string& getName() const {
103  return name;
104  }
105 
112  inline Node * getNode() const {
113  return node;
114  }
115 
116 protected:
117  const size_t id;
118  const std::string name;
119  Node * const node;
120  glm::mat4 projectionMatrix;
121 };
122 
123 } /* namespace gpu_coverage */
124 
125 #endif /* INCLUDE_ARTICULATION_ABSTRACTCAMERA_H_ */
AbstractCamera(const size_t id, const std::string &name, Node *const node)
Constructor.
Node * getNode() const
Returns the scene graph node that this camera is attached to.
Definition: AbstractCamera.h:112
Scene graph node, corresponding to Assimp&#39;s aiNode.
Definition: Node.h:52
Locations of model, view, and projection shader variables.
Definition: Programs.h:104
const glm::mat4x4 & getProjectionMatrix() const
Returns the 4x4 projection matrix of the camera.
Definition: AbstractCamera.h:83
virtual void setViewProjection(const LocationsMVP &locationsMVP, std::vector< glm::mat4 > &view) const
Forward the view and projection matrices to the given locations of a GLSL shader and additionally ret...
const size_t & getId() const
Returns the unique ID of this camera.
Definition: AbstractCamera.h:91
const std::string & getName() const
Returns the name of this camera for logging.
Definition: AbstractCamera.h:102
Definition: AbstractCamera.h:41
virtual ~AbstractCamera()
Destructor.
Abstract superclass for all cameras.
Definition: AbstractCamera.h:48
virtual void toDot(FILE *dot) const =0
Write Graphviz Dot node representing this camera to file for debugging.
const std::string name
Name of the camera for logging, see getName().
Definition: AbstractCamera.h:118
Node *const node
Scene graph node assigned to this camera, see getNode().
Definition: AbstractCamera.h:119
const size_t id
Unique ID of the camera, see getId().
Definition: AbstractCamera.h:117