GPU-Accelerated Coverage  0.1.0
Compute coverage tours for known environment with articulated objects on GPU
gpu_coverage::VisibilityRenderer Member List

This is the complete list of members for gpu_coverage::VisibilityRenderer, including all inherited members.

AbstractRenderer(const Scene *const scene, const std::string &name)gpu_coverage::AbstractRenderer
cameragpu_coverage::VisibilityRendererprotected
COLOR enum valuegpu_coverage::VisibilityRendererprotected
COLORTEXTURE enum valuegpu_coverage::VisibilityRendererprotected
COUNTER enum valuegpu_coverage::VisibilityRendererprotected
countPixelsgpu_coverage::VisibilityRendererprotected
curPbogpu_coverage::VisibilityRendererprotected
DEPTH enum valuegpu_coverage::VisibilityRendererprotected
display()gpu_coverage::VisibilityRenderervirtual
display(const bool countPixels)gpu_coverage::VisibilityRenderer
framebuffersgpu_coverage::VisibilityRendererprotected
getName() const gpu_coverage::AbstractRendererinline
getPixelCounts(std::vector< GLuint > &counts)gpu_coverage::VisibilityRenderer
getTexture() const gpu_coverage::VisibilityRendererinlinevirtual
getTexture(const size_t &i) const gpu_coverage::VisibilityRendererinline
getTextureHeight() const gpu_coverage::VisibilityRendererinlinevirtual
getTextureWidth() const gpu_coverage::VisibilityRendererinlinevirtual
heightgpu_coverage::VisibilityRendererprotected
isReady() const gpu_coverage::AbstractRendererinline
namegpu_coverage::AbstractRendererprotected
numPbogpu_coverage::VisibilityRendererprotected
numTexturesgpu_coverage::VisibilityRendererprotected
pbogpu_coverage::VisibilityRendererprotected
pixelCountBuffergpu_coverage::VisibilityRendererprotected
pixelCountsgpu_coverage::VisibilityRendererprotected
progCounterToFBgpu_coverage::VisibilityRendererprotected
progFlatgpu_coverage::VisibilityRendererprotected
progPixelCountergpu_coverage::VisibilityRendererprotected
progShowTexturegpu_coverage::VisibilityRendererprotected
progVisibilitygpu_coverage::VisibilityRendererprotected
projectionPlaneNodegpu_coverage::VisibilityRendererprotected
readBack()gpu_coverage::VisibilityRendererprotected
readygpu_coverage::AbstractRendererprotected
renderToWindowgpu_coverage::VisibilityRendererprotected
rungpu_coverage::VisibilityRendererprotected
scenegpu_coverage::AbstractRendererprotected
targetsgpu_coverage::VisibilityRendererprotected
Targets typedefgpu_coverage::VisibilityRendererprotected
textureHeightgpu_coverage::VisibilityRendererprotected
TextureRole enum namegpu_coverage::VisibilityRendererprotected
texturesgpu_coverage::VisibilityRendererprotected
textureWidthgpu_coverage::VisibilityRendererprotected
vaogpu_coverage::VisibilityRendererprotected
vaoPointgpu_coverage::VisibilityRendererprotected
vbogpu_coverage::VisibilityRendererprotected
vboPointgpu_coverage::VisibilityRendererprotected
VISIBILITY enum valuegpu_coverage::VisibilityRendererprotected
VisibilityRenderer(const Scene *const scene, const bool renderToWindow, const bool countPixels)gpu_coverage::VisibilityRenderer
widthgpu_coverage::VisibilityRendererprotected
~AbstractRenderer()gpu_coverage::AbstractRenderervirtual
~VisibilityRenderer()gpu_coverage::VisibilityRenderer