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GPU-Accelerated Coverage
0.1.0
Compute coverage tours for known environment with articulated objects on GPU
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This is the complete list of members for gpu_coverage::Texture, including all inherited members.
| bindToUnit(const GLuint unit) const | gpu_coverage::Texture | |
| createdTextureObject | gpu_coverage::Texture | protected |
| createTextureObject(const aiTextureMapMode &mapMode) | gpu_coverage::Texture | protected |
| getTextureObject() const | gpu_coverage::Texture | inline |
| Texture(const std::string &path, const aiTextureMapping mapping, const unsigned int uvIndex, const float blend, const aiTextureOp textureOp, const aiTextureMapMode mapMode) | gpu_coverage::Texture | |
| Texture(const GLuint textureObject) | gpu_coverage::Texture | |
| Texture(const Image *const image) | gpu_coverage::Texture | |
| texture | gpu_coverage::Texture | protected |
| textureObject | gpu_coverage::Texture | protected |
| ~Texture() | gpu_coverage::Texture |
1.8.11