GPU-Accelerated Coverage
0.1.0
Compute coverage tours for known environment with articulated objects on GPU
|
This is the complete list of members for gpu_coverage::Texture, including all inherited members.
bindToUnit(const GLuint unit) const | gpu_coverage::Texture | |
createdTextureObject | gpu_coverage::Texture | protected |
createTextureObject(const aiTextureMapMode &mapMode) | gpu_coverage::Texture | protected |
getTextureObject() const | gpu_coverage::Texture | inline |
Texture(const std::string &path, const aiTextureMapping mapping, const unsigned int uvIndex, const float blend, const aiTextureOp textureOp, const aiTextureMapMode mapMode) | gpu_coverage::Texture | |
Texture(const GLuint textureObject) | gpu_coverage::Texture | |
Texture(const Image *const image) | gpu_coverage::Texture | |
texture | gpu_coverage::Texture | protected |
textureObject | gpu_coverage::Texture | protected |
~Texture() | gpu_coverage::Texture |