GPU-Accelerated Coverage  0.1.0
Compute coverage tours for known environment with articulated objects on GPU
gpu_coverage::Texture Member List

This is the complete list of members for gpu_coverage::Texture, including all inherited members.

bindToUnit(const GLuint unit) const gpu_coverage::Texture
createdTextureObjectgpu_coverage::Textureprotected
createTextureObject(const aiTextureMapMode &mapMode)gpu_coverage::Textureprotected
getTextureObject() const gpu_coverage::Textureinline
Texture(const std::string &path, const aiTextureMapping mapping, const unsigned int uvIndex, const float blend, const aiTextureOp textureOp, const aiTextureMapMode mapMode)gpu_coverage::Texture
Texture(const GLuint textureObject)gpu_coverage::Texture
Texture(const Image *const image)gpu_coverage::Texture
texturegpu_coverage::Textureprotected
textureObjectgpu_coverage::Textureprotected
~Texture()gpu_coverage::Texture