GPU-Accelerated Coverage  0.1.0
Compute coverage tours for known environment with articulated objects on GPU
gpu_coverage::Scene Member List

This is the complete list of members for gpu_coverage::Scene, including all inherited members.

Animations typedefgpu_coverage::Scene
animationsgpu_coverage::Scene
Cameras typedefgpu_coverage::Scene
camerasgpu_coverage::Scene
Channels typedefgpu_coverage::Scene
channelsgpu_coverage::Scene
collectNodes(Node *node) (defined in gpu_coverage::Scene)gpu_coverage::Sceneprotected
endFramegpu_coverage::Sceneprotected
findCamera(const std::string &name) const gpu_coverage::Scene
findMaterial(const std::string &name) const gpu_coverage::Scene
findNode(const std::string &name) const gpu_coverage::Scene
getChannels() const gpu_coverage::Sceneinline
getEndFrame() const gpu_coverage::Sceneinline
getNumFrames() const gpu_coverage::Sceneinline
getRoot() const gpu_coverage::Sceneinline
getStartFrame() const gpu_coverage::Sceneinline
lampNodegpu_coverage::Scene
Lights typedefgpu_coverage::Scene
lightsgpu_coverage::Scene
makePanoramaCamera(Node *const camera)gpu_coverage::Scene
materialsgpu_coverage::Scene
Materials typedefgpu_coverage::Scene
Meshes typedefgpu_coverage::Scene
meshesgpu_coverage::Scene
nodeMapgpu_coverage::Scene
NodeMap typedefgpu_coverage::Scene
numFramesgpu_coverage::Sceneprotected
panoramaCamerasgpu_coverage::Scene
PanoramaCameras typedefgpu_coverage::Scene
render(const AbstractCamera *const camera, const LocationsMVP *const locationsMVP, const LocationsLight *const locationsLight=NULL, const LocationsMaterial *const locationsMaterial=NULL, const bool hasTesselationShader=false) const gpu_coverage::Scene
rootgpu_coverage::Scene
Scene(const aiScene *const aiScene, const std::string &dir)gpu_coverage::Scene
startFramegpu_coverage::Sceneprotected
Textures typedefgpu_coverage::Scene
texturesgpu_coverage::Scene
toDot(const char *dotFilePath) const gpu_coverage::Scene
~Scene()gpu_coverage::Scenevirtual