GPU-Accelerated Coverage
0.1.0
Compute coverage tours for known environment with articulated objects on GPU
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gpu_coverage
Scene
gpu_coverage::Scene Member List
This is the complete list of members for
gpu_coverage::Scene
, including all inherited members.
Animations
typedef
gpu_coverage::Scene
animations
gpu_coverage::Scene
Cameras
typedef
gpu_coverage::Scene
cameras
gpu_coverage::Scene
Channels
typedef
gpu_coverage::Scene
channels
gpu_coverage::Scene
collectNodes
(Node *node) (defined in
gpu_coverage::Scene
)
gpu_coverage::Scene
protected
endFrame
gpu_coverage::Scene
protected
findCamera
(const std::string &name) const
gpu_coverage::Scene
findMaterial
(const std::string &name) const
gpu_coverage::Scene
findNode
(const std::string &name) const
gpu_coverage::Scene
getChannels
() const
gpu_coverage::Scene
inline
getEndFrame
() const
gpu_coverage::Scene
inline
getNumFrames
() const
gpu_coverage::Scene
inline
getRoot
() const
gpu_coverage::Scene
inline
getStartFrame
() const
gpu_coverage::Scene
inline
lampNode
gpu_coverage::Scene
Lights
typedef
gpu_coverage::Scene
lights
gpu_coverage::Scene
makePanoramaCamera
(Node *const camera)
gpu_coverage::Scene
materials
gpu_coverage::Scene
Materials
typedef
gpu_coverage::Scene
Meshes
typedef
gpu_coverage::Scene
meshes
gpu_coverage::Scene
nodeMap
gpu_coverage::Scene
NodeMap
typedef
gpu_coverage::Scene
numFrames
gpu_coverage::Scene
protected
panoramaCameras
gpu_coverage::Scene
PanoramaCameras
typedef
gpu_coverage::Scene
render
(const AbstractCamera *const camera, const LocationsMVP *const locationsMVP, const LocationsLight *const locationsLight=NULL, const LocationsMaterial *const locationsMaterial=NULL, const bool hasTesselationShader=false) const
gpu_coverage::Scene
root
gpu_coverage::Scene
Scene
(const aiScene *const aiScene, const std::string &dir)
gpu_coverage::Scene
startFrame
gpu_coverage::Scene
protected
Textures
typedef
gpu_coverage::Scene
textures
gpu_coverage::Scene
toDot
(const char *dotFilePath) const
gpu_coverage::Scene
~Scene
()
gpu_coverage::Scene
virtual
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