GPU-Accelerated Coverage
0.1.0
Compute coverage tours for known environment with articulated objects on GPU
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gpu_coverage
Node
gpu_coverage::Node Member List
This is the complete list of members for
gpu_coverage::Node
, including all inherited members.
addAnimationChannel
(Channel *const channel)
gpu_coverage::Node
addCamera
(AbstractCamera *const camera)
gpu_coverage::Node
addLight
(Light *const light)
gpu_coverage::Node
allocatedChild
gpu_coverage::Node
protected
Cameras
typedef (defined in
gpu_coverage::Node
)
gpu_coverage::Node
cameras
gpu_coverage::Node
protected
Channels
typedef (defined in
gpu_coverage::Node
)
gpu_coverage::Node
channels
gpu_coverage::Node
protected
children
gpu_coverage::Node
protected
Children
typedef (defined in
gpu_coverage::Node
)
gpu_coverage::Node
getCameras
() const
gpu_coverage::Node
inline
getChannels
() const
gpu_coverage::Node
inline
getChildren
() const
gpu_coverage::Node
inline
getId
() const
gpu_coverage::Node
inline
getLights
() const
gpu_coverage::Node
inline
getLocalTransform
() const
gpu_coverage::Node
inline
getMeshes
() const
gpu_coverage::Node
inline
getName
() const
gpu_coverage::Node
inline
getParent
() const
gpu_coverage::Node
inline
getWorldTransform
() const
gpu_coverage::Node
inline
id
gpu_coverage::Node
protected
isVisible
() const
gpu_coverage::Node
inline
Lights
typedef (defined in
gpu_coverage::Node
)
gpu_coverage::Node
lights
gpu_coverage::Node
protected
localTransform
gpu_coverage::Node
protected
Meshes
typedef (defined in
gpu_coverage::Node
)
gpu_coverage::Node
meshes
gpu_coverage::Node
protected
name
gpu_coverage::Node
protected
Node
(const aiNode *const node, const aiScene *scene, const std::vector< Mesh * > &meshes, Node *const parent=NULL)
gpu_coverage::Node
Node
(const std::string &name, Node *const parent)
gpu_coverage::Node
parent
gpu_coverage::Node
protected
render
(const std::vector< glm::mat4 > &view, const LocationsMVP *const locationsMVP, const LocationsMaterial *const locationsMaterial, const bool hasTesselationShader) const
gpu_coverage::Node
Scene
(defined in
gpu_coverage::Node
)
gpu_coverage::Node
friend
setFrame
()
gpu_coverage::Node
setFrameRecursive
(bool needsUpdate)
gpu_coverage::Node
protected
setLocalTransform
(const glm::mat4 &localTransform)
gpu_coverage::Node
inline
setVisible
(bool visible)
gpu_coverage::Node
inline
toDot
(FILE *dot)
gpu_coverage::Node
updateWorldTransform
()
gpu_coverage::Node
protected
visible
gpu_coverage::Node
protected
worldTransform
gpu_coverage::Node
protected
~Node
()
gpu_coverage::Node
virtual
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