GPU-Accelerated Coverage
0.1.0
Compute coverage tours for known environment with articulated objects on GPU
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This is the complete list of members for gpu_coverage::Material, including all inherited members.
allocatedDiffuseTexture | gpu_coverage::Material | protected |
ambient | gpu_coverage::Material | protected |
diffuse | gpu_coverage::Material | protected |
diffuseTexture | gpu_coverage::Material | protected |
getAmbient() const | gpu_coverage::Material | inline |
getDiffuse() const | gpu_coverage::Material | inline |
getId() const | gpu_coverage::Material | inline |
getName() const | gpu_coverage::Material | inline |
getShininess() const | gpu_coverage::Material | inline |
getSpecular() const | gpu_coverage::Material | inline |
getTexture() const | gpu_coverage::Material | inline |
hasTexture() const | gpu_coverage::Material | inline |
id | gpu_coverage::Material | protected |
loadMaterialsFile(const char *const filename) | gpu_coverage::Material | static |
Material(const aiMaterial *const material, size_t id, const std::string &dir) | gpu_coverage::Material | |
name | gpu_coverage::Material | protected |
setTexture(const Texture *const texture) | gpu_coverage::Material | inline |
shininess | gpu_coverage::Material | protected |
specular | gpu_coverage::Material | protected |
~Material() | gpu_coverage::Material | virtual |