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GPU-Accelerated Coverage
0.1.0
Compute coverage tours for known environment with articulated objects on GPU
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This is the complete list of members for gpu_coverage::Material, including all inherited members.
| allocatedDiffuseTexture | gpu_coverage::Material | protected |
| ambient | gpu_coverage::Material | protected |
| diffuse | gpu_coverage::Material | protected |
| diffuseTexture | gpu_coverage::Material | protected |
| getAmbient() const | gpu_coverage::Material | inline |
| getDiffuse() const | gpu_coverage::Material | inline |
| getId() const | gpu_coverage::Material | inline |
| getName() const | gpu_coverage::Material | inline |
| getShininess() const | gpu_coverage::Material | inline |
| getSpecular() const | gpu_coverage::Material | inline |
| getTexture() const | gpu_coverage::Material | inline |
| hasTexture() const | gpu_coverage::Material | inline |
| id | gpu_coverage::Material | protected |
| loadMaterialsFile(const char *const filename) | gpu_coverage::Material | static |
| Material(const aiMaterial *const material, size_t id, const std::string &dir) | gpu_coverage::Material | |
| name | gpu_coverage::Material | protected |
| setTexture(const Texture *const texture) | gpu_coverage::Material | inline |
| shininess | gpu_coverage::Material | protected |
| specular | gpu_coverage::Material | protected |
| ~Material() | gpu_coverage::Material | virtual |
1.8.11