GPU-Accelerated Coverage
0.1.0
Compute coverage tours for known environment with articulated objects on GPU
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This is the complete list of members for gpu_coverage::Bone, including all inherited members.
Bone(const aiBone *const bone, const size_t meshId, const size_t id) | gpu_coverage::Bone | |
getId() const | gpu_coverage::Bone | inline |
getMeshId() const | gpu_coverage::Bone | inline |
getName() const | gpu_coverage::Bone | inline |
getNode() const | gpu_coverage::Bone | inline |
getOffsetMatrix() | gpu_coverage::Bone | inline |
id | gpu_coverage::Bone | protected |
meshId | gpu_coverage::Bone | protected |
name | gpu_coverage::Bone | protected |
node | gpu_coverage::Bone | protected |
offsetMatrix | gpu_coverage::Bone | protected |
setNode(Node *node) | gpu_coverage::Bone | inline |
toDot(FILE *dot) | gpu_coverage::Bone | |
~Bone() | gpu_coverage::Bone | virtual |