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GPU-Accelerated Coverage
0.1.0
Compute coverage tours for known environment with articulated objects on GPU
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This is the complete list of members for gpu_coverage::Bone, including all inherited members.
| Bone(const aiBone *const bone, const size_t meshId, const size_t id) | gpu_coverage::Bone | |
| getId() const | gpu_coverage::Bone | inline |
| getMeshId() const | gpu_coverage::Bone | inline |
| getName() const | gpu_coverage::Bone | inline |
| getNode() const | gpu_coverage::Bone | inline |
| getOffsetMatrix() | gpu_coverage::Bone | inline |
| id | gpu_coverage::Bone | protected |
| meshId | gpu_coverage::Bone | protected |
| name | gpu_coverage::Bone | protected |
| node | gpu_coverage::Bone | protected |
| offsetMatrix | gpu_coverage::Bone | protected |
| setNode(Node *node) | gpu_coverage::Bone | inline |
| toDot(FILE *dot) | gpu_coverage::Bone | |
| ~Bone() | gpu_coverage::Bone | virtual |
1.8.11