GPU-Accelerated Coverage
0.1.0
Compute coverage tours for known environment with articulated objects on GPU
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This is the complete list of members for articulation::shader::utility2::FragmentShader, including all inherited members.
gain1_unit (defined in articulation::shader::utility2::FragmentShader) | articulation::shader::utility2::FragmentShader | |
gain2_unit (defined in articulation::shader::utility2::FragmentShader) | articulation::shader::utility2::FragmentShader | |
GAIN_WEIGHT (defined in articulation::shader::utility2::FragmentShader) | articulation::shader::utility2::FragmentShader | |
getMax(isampler2D texture_unit) (defined in articulation::shader::utility2::FragmentShader) | articulation::shader::utility2::FragmentShader | inline |
main() (defined in articulation::shader::utility2::FragmentShader) | articulation::shader::utility2::FragmentShader | inline |
tex_coords (defined in articulation::shader::utility2::FragmentShader) | articulation::shader::utility2::FragmentShader | |
utility (defined in articulation::shader::utility2::FragmentShader) | articulation::shader::utility2::FragmentShader | |
utility_unit (defined in articulation::shader::utility2::FragmentShader) | articulation::shader::utility2::FragmentShader |