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GPU-Accelerated Coverage
0.1.0
Compute coverage tours for known environment with articulated objects on GPU
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This is the complete list of members for articulation::shader::tl_edge::VertexShader, including all inherited members.
| height (defined in articulation::shader::tl_edge::VertexShader) | articulation::shader::tl_edge::VertexShader | |
| layout(location=0) in vec3 vertex_position (defined in articulation::shader::tl_edge::VertexShader) | articulation::shader::tl_edge::VertexShader | |
| main() (defined in articulation::shader::tl_edge::VertexShader) | articulation::shader::tl_edge::VertexShader | inline |
| neighbors (defined in articulation::shader::tl_edge::VertexShader) | articulation::shader::tl_edge::VertexShader | |
| tex_coord (defined in articulation::shader::tl_edge::VertexShader) | articulation::shader::tl_edge::VertexShader | |
| width (defined in articulation::shader::tl_edge::VertexShader) | articulation::shader::tl_edge::VertexShader |
1.8.11