GPU-Accelerated Coverage  0.1.0
Compute coverage tours for known environment with articulated objects on GPU
Texture.h
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30 
31 #ifndef INCLUDE_ARTICULATION_TEXTURE_H_
32 #define INCLUDE_ARTICULATION_TEXTURE_H_
33 
34 #include <string>
35 #include <assimp/scene.h>
36 #include <gpu_coverage/Image.h>
37 #include GL_INCLUDE
38 
39 namespace gpu_coverage {
40 
46 class Texture {
47 public:
59  Texture(const std::string& path, const aiTextureMapping mapping, const unsigned int uvIndex, const float blend,
60  const aiTextureOp textureOp, const aiTextureMapMode mapMode);
67  Texture(const GLuint textureObject);
68 
75  Texture(const Image * const image);
76 
80  ~Texture();
81 
86  void bindToUnit(const GLuint unit) const;
87 
92  inline GLuint getTextureObject() const {
93  return textureObject;
94  }
95 
96 protected:
97  const Image * const texture;
98  GLuint textureObject;
100 
105  void createTextureObject(const aiTextureMapMode& mapMode);
106 };
107 } /* namespace gpu_coverage */
108 
109 #endif /* INCLUDE_ARTICULATION_TEXTURE_H_ */
void bindToUnit(const GLuint unit) const
Bind the texture to an OpenGL texture unit as a GL_TEXTURE_2D.
Represents a 2D image.
Definition: Image.h:102
void createTextureObject(const aiTextureMapMode &mapMode)
Texture object.
Definition: Texture.h:46
Texture(const std::string &path, const aiTextureMapping mapping, const unsigned int uvIndex, const float blend, const aiTextureOp textureOp, const aiTextureMapMode mapMode)
Constructor for creating a texture from a file.
GLuint textureObject
OpenGL texture ID.
Definition: Texture.h:98
GLuint getTextureObject() const
Returns the OpenGL texture ID.
Definition: Texture.h:92
Definition: AbstractCamera.h:41
~Texture()
Destructor.
bool createdTextureObject
True if the constructor has created the OpenGL texture object and the destructor should delete it lat...
Definition: Texture.h:99
const Image *const texture
The texture or NULL if the texture object has been created from an existing OpenGL texture...
Definition: Texture.h:97