GPU-Accelerated Coverage  0.1.0
Compute coverage tours for known environment with articulated objects on GPU
AbstractRenderer.h
1 /*
2  * Copyright (c) 2018, Stefan Osswald
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are met:
7  *
8  * * Redistributions of source code must retain the above copyright notice, this
9  * list of conditions and the following disclaimer.
10  *
11  * * Redistributions in binary form must reproduce the above copyright notice,
12  * this list of conditions and the following disclaimer in the documentation
13  * and/or other materials provided with the distribution.
14  *
15  * * Neither the name of the copyright holder nor the names of its
16  * contributors may be used to endorse or promote products derived from
17  * this software without specific prior written permission.
18  *
19  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
20  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
22  * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
23  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
25  * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
26  * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
27  * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29  */
30 
31 #ifndef INCLUDE_ARTICULATION_ABSTRACTRENDERER_H_
32 #define INCLUDE_ARTICULATION_ABSTRACTRENDERER_H_
33 
34 #include <gpu_coverage/Scene.h>
35 
36 namespace gpu_coverage {
37 class AbstractRenderer {
46 public:
52  AbstractRenderer(const Scene * const scene, const std::string& name);
53 
57  virtual ~AbstractRenderer();
58 
64  virtual void display() = 0;
65 
70  virtual const GLuint& getTexture() const = 0;
71 
76  virtual const int& getTextureWidth() const = 0;
77 
82  virtual const int& getTextureHeight() const = 0;
83 
88  inline const bool& isReady() const {
89  return ready;
90  }
91 
96  inline const std::string& getName() const {
97  return name;
98  }
99 
100 protected:
101  const Scene * const scene;
102  const std::string name;
103  bool ready;
104 };
105 
106 } /* namespace gpu_coverage */
107 
108 #endif /* INCLUDE_ARTICULATION_ABSTRACTRENDERER_H_ */
const std::string & getName() const
Returns the name of the renderer for logging purposes.
Definition: AbstractRenderer.h:96
virtual ~AbstractRenderer()
Destructor.
virtual const int & getTextureWidth() const =0
Width of the result texture.
Scene graph corresponding to Assimp&#39;s aiScene.
Definition: Scene.h:59
const Scene *const scene
Pointer to the scene to be rendered.
Definition: AbstractRenderer.h:101
virtual const GLuint & getTexture() const =0
Returns the OpenGL texture ID of the result texture.
virtual void display()=0
Renders the scene.
Definition: AbstractCamera.h:41
const std::string name
Name of the renderer, see getName().
Definition: AbstractRenderer.h:102
AbstractRenderer(const Scene *const scene, const std::string &name)
Constructor.
virtual const int & getTextureHeight() const =0
Height of the result texture.
const bool & isReady() const
Returns true if the renderer has been initialized correctly.
Definition: AbstractRenderer.h:88
bool ready
Set to true when renderer is ready, see isReady().
Definition: AbstractRenderer.h:103